It could all be over before it even begins.
Clyde Hatchett and the rest of the Skull & Thrones better play their cards right-otherwise their newly-formed guild will fall in a war with the Iron Silents, the overpowered immortals fond of spawn-camping and well, anything that puts them ahead.
So much for resting on laurels, huh?
To keep his dreams alive, and his newfound family safe, Clyde is committed to do whatever it takes. His usual thieving tactics are all well and good, but this time he'll also throw magic, his ties to the prince, and even a few kobolds at the problem. He just hopes it'll be enough.