Artificial Intelligence Class 3
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Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed.
KEY FEATURES - National Education Policy 2020 - AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. - Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. - AI in Life: It presents questions that promotes the moral growth and experiential learning. - AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. - Digital Solutions
DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory.
Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids.
Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed.
There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems.
I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow.
WHAT WILL YOU LEARN You will learn about: - Human-Machine Interaction - Introduction to AI - AI in Apps - Types of Robots - Myths and Facts of AI
WHO THIS BOOK IS FOR Grade 2
TABLE OF CONTENTS
1. Computer Timeline a) 1970 – 1990 b) 1990 – 2000 c) 2000 – till date d) Future of Computer Science
2. Chatbots a) Chatbot b) Famous Chatbots Test Sheet 1
3. Robots Around Us a) Characteristics of Robots b) Artificial Intelligence in Robotics c) AI and Non-AI Robots
4. AI in Games and Movies a) AI in Games b) AI in Movies Test Sheet 2
AI Ready Projects
© 2022 Orange Education Pvt Ltd (Libro electrónico): 9789395141369
Fecha de lanzamiento
Libro electrónico: 29 de noviembre de 2022
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