Descubre un mundo infinito de historias
No ficción
Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.
This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.
By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
© 2017 Packt Publishing (Libro electrónico): 9781786464705
Fecha de lanzamiento
Libro electrónico: 28 de abril de 2017
Etiquetas
Más de 1 millón de títulos
Modo sin conexión
Kids Mode
Cancela en cualquier momento
Escucha y lee sin límites.
CLP 7990 /mes
Escucha y lee los títulos que quieras
Modo sin conexión + Kids Mode
Cancela en cualquier momento
Español
Chile
