Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

0 Calificaciones
0
Episodio
110 of 211
Duración
55min
Idioma
Inglés
Formato
Categoría
Economía y negocios

Superstar past guest and Superhuman CEO Rahul Vorha joins us for a deep dive on how Superhuman applies concepts from game design to building productivity software. We're not talking points and badges — we mean hardcore, Unreal Engine-style technical innovations and Fortnite-level understanding of fun and mastery. It's a topic where Rahul has serious cred: before Superhuman and Rapportive, he worked as a game designer on RuneScape, the pioneering browser-based MMORPG. This is a topic every founder, engineer, product and even sales person should listen to. Tune in!

You can listen to Part I of our Superhuman story with Rahul here: https://www.acquired.fm/episodes/superhuman

Sponsors:

Anthropic: https://bit.ly/acquiredclaude25 Statsig: https://bit.ly/acquiredstatsig25 ServiceNow: https://bit.ly/acquiredsn

More Acquired!

Get email updates • with hints on next episode and follow-ups from recent episodes Join the SlackSubscribe to ACQ2Merch Store • !

© Copyright 2015-2025 ACQ, LLC

Playbook Themes from this Episode available on our website at https://www.acquired.fm/episodes/special-superhuman-part-ii-designing-software-to-feel-like-a-game-with-rahul-vohra )


Escucha y lee

Descubre un mundo infinito de historias

  • Lee y escucha todo lo que quieras
  • Más de 900,000 títulos
  • Títulos exclusivos + Storytel Originals
  • 7 días de prueba gratis, luego $169 MXN al mes
  • Cancela cuando quieras
Suscríbete ahora
Copy of Device Banner Block 894x1036 3
Cover for Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

Otros podcasts que te pueden gustar...