#129: BioShock 2

#129: BioShock 2

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130 of 288
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2H 45min
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Whether in television, movies, books, or games, it's always hard to follow-up a smash-hit with a worthy sequel. But publisher 2K endeavored to do just that when it launched BioShock 2 in 2010, doing so -- mind you -- without the series' creative visionary Ken Levine, whose team was off working on what would become 2013's BioShock Infinite. The result was divisive at the time, though most people liked returning to Rapture and getting more of that wonderfully-realized world. But over time, it appears the game has become even more appreciated and adored, and for good reason: It's pretty damn good, even in the shadow of the vaunted BioShock. So let's take a trip back under the Atlantic Ocean, Subject Delta. There are more Little Sisters to protect, this time in a collectivist (instead of libertarian) nightmare. Learn more about your ad choices. Visit podcastchoices.com/adchoices


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Cover for #129: BioShock 2

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