935: CJ Made A Sega Game In 2025

935: CJ Made A Sega Game In 2025

0 Calificaciones
0
Episodio
938 of 945
Duración
52min
Idioma
Inglés
Formato
Categoría
No ficción

CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist.

Show Notes

00:00 Welcome to Syntax!

00:44 Why a Sega game?

Sega Genesis.

Sega Master System.

MKBHD Retro Tech: Sega.

06:55 What is it running on?

07:49 Working with assembly code.

10:11 Sega Genesis Development Kit.

Stephane-D GitHub.

10:54 Awesome Megadrive.

12:02 Booting on an emulator.

13:07 Gens and KMod.

15:54 Compiling stage.

17:44 Genesis Code VS Code Extension.

18:22 Images and Assets.

19:46 Loading images with bitmap.

23:50 Megacat Studios.

25:21 Z index?

Faking Parallax.

27:34 Specific code examples.

27:51 Platformer Engine.

30:01 Platformer Sample Game.

30:44 LDTK (Level Designer Toolkit).

33:13 Tiled Collision mapping.

37:42 What about debugging?

39:37 Loading in levels.

RetroGameMechanicsExplained.

Sega Mega-CD Development Unit.

43:56 Challenges with graphics.

49:56 Adding music.

Super Cartridge.

Flahskit Programmer MD.

Flashkit Cart MD.

Hit us up on Socials!

Syntax: X Instagram Tiktok LinkedIn Threads

Wes: X Instagram Tiktok LinkedIn Threads

Scott: X Instagram Tiktok LinkedIn Threads

Randy: X Instagram YouTube Threads


Escucha y lee

Descubre un mundo infinito de historias

  • Lee y escucha todo lo que quieras
  • Más de 900,000 títulos
  • Títulos exclusivos + Storytel Originals
  • 7 días de prueba gratis, luego $169 MXN al mes
  • Cancela cuando quieras
Suscríbete ahora
Copy of Device Banner Block 894x1036 3
Cover for 935: CJ Made A Sega Game In 2025

Otros podcasts que te pueden gustar...