959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

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962 of 965
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25min
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Inglés
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Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library.

Show Notes

00:00 Welcome to Syntax!

00:32 What is TypeGPU? High-level overview and why it exists

01:20 WebGPU vs WebGL – the new era of GPU access on the web

01:47 Why shader languages are hard + making them accessible

02:24 Iwo’s background in C++, OpenGL, and discovering JS

03:06 Sharing graphics work on the web vs native platforms

03:29 WebGPU frustrations that inspired TypeGPU

04:17 Making GPU–CPU data exchange easier with Zod-like schemas

05:01 Writing shaders in JavaScript + the unified type system

05:38 How the “use_gpu” directive works under the hood

06:05 Building a compiler that turns TypeScript into shader code

07:00 Type inference, primitives, structs, and TypeScript magic

08:21 Leveraging existing tooling via Unplugin + bundler integration

09:15 How TypeGPU extracts ASTs and generates TinyEST metadata

10:10 Runtime shader generation vs build-time macros

11:07 How the AST is traversed + maintaining transparency in output

11:43 Example projects like Jelly Shader and community reception

12:05 Brought to you by Sentry.io

12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem

13:20 Low-level control vs high-level abstractions

14:04 Upcoming Three.js integration – plugging TypeGPU into materials compute shaders

15:34 Making GPU development more approachable

16:26 Docs, examples, and the philosophy behind TypeGPU documentation

17:03 Building features by building examples first

18:13 Using examples as a test suite + how docs shape API design

19:00 Docs as a forcing function for intuitive APIs

20:21 GPU for AI – browser inference and future abstractions

21:11 How AI examples inform new libraries (noise, inference, etc.)

21:57 Keeping the core package small and flexible

22:44 Building “TypeGPU AI”-style extensions without bloating the core

23:07 The cost of AI examples and building everything from scratch

23:41 Standard library design and future of the ecosystem

24:04 Closing thoughts from Iwo – OSS, GPU renaissance, and encouragement

24:34 Sick Picks & Shameless Plugs

Sick Picks

Iwo: Perogies

Shameless Plugs

Iwo: Syntax Podcast

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