Barnabækur
Anatole's adventure begins and ends quietly beside the rosy brick dollhouse in Uncle Terrible's living room. But everything in between the beginning and the end is like a 3-dimensional comic strip dream. Anatole is the only one who can rescue Uncle Terrible and his friend Rosemarie from the wizard Arcimboldo's enchantments. Everything depends on the outcome of a wacky game of checkers, the unweaving of a magical cloak, and a slightly dopey bat.
© 2008 Recorded Books, Inc. (Hljóðbók): 9781436144315
Útgáfudagur
Hljóðbók: 19 december 2008
Barnabækur
Anatole's adventure begins and ends quietly beside the rosy brick dollhouse in Uncle Terrible's living room. But everything in between the beginning and the end is like a 3-dimensional comic strip dream. Anatole is the only one who can rescue Uncle Terrible and his friend Rosemarie from the wizard Arcimboldo's enchantments. Everything depends on the outcome of a wacky game of checkers, the unweaving of a magical cloak, and a slightly dopey bat.
© 2008 Recorded Books, Inc. (Hljóðbók): 9781436144315
Útgáfudagur
Hljóðbók: 19 december 2008
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