Descubre un mundo infinito de historias
No ficción
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
© 2025 Packt Publishing (Ebook): 9781805808701
Fecha de lanzamiento
Ebook: 20 de octubre de 2025
Más de 1 millón de títulos
Modo sin conexión
Kids Mode
Cancela en cualquier momento
Escucha y lee sin límites.
$169 /mes
Escucha y lee los títulos que quieras
Modo sin conexión + Kids Mode
Cancela en cualquier momento
Escucha y lee sin límites a un mejor precio.
$1190 /año
Escucha y lee los títulos que quieras
Modo sin conexión + Kids Mode
Cancela en cualquier momento
Perfecto para compartir historias con toda la familia.
Desde $259 /mes
Acceso a todo el catálogo
Modo sin conexión + Kids Mode
Cancela en cualquier momento
$259 /mes
Español
México
