When the war started, Jax was filled with hope, a belief that everything was possible . . . now he has only his rage and hatred.
Himnel. Narkolt. Gaij. The cities that have stood against him have learned the cost, but now, as Jax is forced to stand alone, to stare into the abyss and see what his own mistakes have brought about, Kronk dares to raise its head and threaten him. They're about to find out why he's called the Godslayer.
The gods have a plan—gather ten divine fragments, ascend to godhood, and face an evil that has survived for millennia. But divine fragments don't come gift-wrapped. They're held by demigods, tyrants, and things that make the Dark Legion look like amateurs.
Every fragment Jax binds tears him apart and rebuilds him stronger. Every victory costs him a piece of his humanity. And every day that passes, the clock ticks down.
The Continent of Carrmor is far larger and its civilization older than Dravith, but that just means there's more ruins to explore, more secrets to uncover, and more powerful enemies to crush.
Kronk is only the beginning. Lembiq awaits. The Dark Legion regroups. And an ancient entity watches from the shadows.
It's time to take the gloves off.
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