Listen and read

Step into an infinite world of stories

  • Read and listen as much as you want
  • Over 950 000 titles
  • Exclusive titles + Storytel Originals
  • Easy to cancel anytime
Try now
image.devices-Singapore 2x
Cover for OpenGL Game Development By Example

OpenGL Game Development By Example

Language
English
Format
Category

Non-Fiction

Design and code your own 2D and 3D games efficiently using OpenGL and C++

About This Book

• Create 2D and 3D games completely, through a series of end-to-end game projects

• Learn to render high performance 2D and 3D graphics using OpenGL

• Implement a rudimentary game engine using step-by-step code

Who This Book Is For

If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools.

What You Will Learn • Set up your development environment in Visual Studio using OpenGL

• Use 2D and 3D coordinate systems

• Implement an input system to handle the mouse and the keyboard

• Create a state machine to handle complex changes in the game

• Load, display, and manipulate both 2D and 3D graphics

• Implement collision detection and basic physics

• Discover the key components needed to complete a polished game

• Handle audio files and implement sound effects and music

In Detail

OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life.

There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.

The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.

Style and approach

An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.

© 2016 Packt Publishing (Ebook): 9781783288205

Release date

Ebook: 8 March 2016

Others also enjoyed ...

Features:

  • Over 950 000 titles

  • Kids Mode (child safe environment)

  • Download books for offline access

  • Cancel anytime

Most popular

Unlimited

For those who want to listen and read without limits.

S$12.98 /month

3 days free
  • Unlimited listening

  • Cancel anytime

Try now

Unlimited Bi-yearly

For those who want to listen and read without limits.

S$69 /6 months

14 days free
Save 11%
  • Unlimited listening

  • Cancel anytime

Try now

Unlimited Yearly

For those who want to listen and read without limits.

S$119 /year

14 days free
Save 24%
  • Unlimited listening

  • Cancel anytime

Try now

Family

For those who want to share stories with family and friends.

Starting at S$14.90 /month

  • Unlimited listening

  • Cancel anytime

You + 1 family member2 accounts

S$14.90 /month

Try now