Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King. In this episode, we discuss:
Musical Beginnings
Sound Design
The Rose Parade
Film Audio Roles
Game Audio
Storytelling
What to Charge
Work Slowdowns
Nathan's Youtube Channel
The Reasons to Record at 192Khz
The Inspiration of Sylvia Massey
The Nuances of Recording Guns
Covert Grocery Store Recording
Inspiration from Challenges
Gear Advice
Helicopters
Learning from Failure
Matt's Monologue: Audio Minimalism Links and Show Notes
Nathan on Linkedin: https://www.linkedin.com/in/nathanleesmith/
Nathan's Youtube Channel: https://www.youtube.com/user/nathansleesmith
WCA on Instagram: https://www.instagram.com/working_class_audio
Support WCA - Go Ad-Free! https://glow.fm/workingclassaudio/
Connect with Matt on Linkedin: https://www.linkedin.com/in/mattboudreau/
Current sponsors & promos: https://bit.ly/2WmKbFw
Working Class Audio Journal: https://amzn.to/2GN67TP
Credits:
Guest: Nathan Smith
Host: Matt Boudreau
WCA Theme Music: Cliff Truesdell
Announcer: Chuck Smith
Editing: Anne-Marie Pleau & Matt Boudreau
Additional Music: The License Lab
Step into an infinite world of stories
English
International