Learning AWS Lumberyard Game Development
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Teadmiskirjandus
Create stunning 3D multiplayer games with integrated cloud-based features
About This Book • Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard
• Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game
• This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard
Who This Book Is For
The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial.
What You Will Learn • Explore Lumberyard's graphical user interface
• Create stunning game worlds
• Use Geppetto editor to create 3D characters
• Create and animate game characters using Lumberyard's toolset
• Create impressive gameplay to add multiplayer functionality to your game
• Debug and play your 3D game
• Add multiplayer functionality to your game using Amazon GameLift
• Integrate with Amazon cloud services to support cloud computing and storage
• Engage your users during gameplay with Twitch
In Detail
Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.
This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.
By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Style and approach
This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
© 2016 Packt Publishing (E-raamat): 9781786468857
Väljaandmise kuupäev
E-raamat: 28. oktoober 2016
- Allüürnik Freida McFadden
- Karulõks Berit Sootak
- Misterioso Arne Dahl
- Mõrv Langley metsas Betty Rowlands
- Kui meri rahuneb Jørn Lier Horst
- Variatsioon Rebecca Yarros
- Lapsemäng Angela Marsons
- Uskumuste meelevallas Donna Leon
- Külm nagu kivi Alex Smith
- Kalendritüdruk Sebastian Fitzek
- Ära kasutatud, vägistatud ja müüdud Jessika Devert, Paulina Bengtsson
- Mees. Otse ja ausalt Jesper Parve
- Raamatukogu viimased päevad Heli Künnapas
- Safranisügis Maija Kajanto
- Vales seltskonnas Viveca Sten
- Allüürnik Freida McFadden
- Petlik tõde Colleen Hoover
- Märgistatud Max Seeck
- Mees. Otse ja ausalt Jesper Parve
- Lenda minuga Katariina Tammert
- Ära kasutatud, vägistatud ja müüdud Jessika Devert, Paulina Bengtsson
- Külm nagu kivi Alex Smith
- Marta Leelo Kassikäpp
- Safranisügis Maija Kajanto
- Koole maha, kaunitar Helena Marchmont
- Fifty-Fifty Steve Cavanagh
- Karulõks Berit Sootak
- Kaneelisaiakese raamatupood Laurie Gilmore
- Mõrv Langley metsas Betty Rowlands
- Tööpäev Tõnu Õnnepalu
- Petlik tõde Colleen Hoover
- Ära kasutatud, vägistatud ja müüdud Jessika Devert, Paulina Bengtsson
- Kaneelisaiakese raamatupood Laurie Gilmore
- Armastuse hüpotees Ali Hazelwood
- Seitse õde. Maia lugu Lucinda Riley
- Majakavaht Camilla Läckberg
- Variatsioon Rebecca Yarros
- Kalendritüdruk Sebastian Fitzek
- Asjad, millest me üle ei saa Lucy Score
- Rehepapp Andrus Kivirähk
- Merineitsi Camilla Läckberg
- Pärliõde Lucinda Riley
- Veristan su nagu lambatalle Shahrazad
- Inglitegija Camilla Läckberg
- Tööpäev Tõnu Õnnepalu
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