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논픽션
Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency
Key Features
Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features
Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills
Book Description
Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.
The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.
By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learn
Speed up 2D game development with new TileSet and TileMap updates
Improve 2D and 3D rendering with the Vulkan Renderer
Master the new animation editor in Godot 4 for advanced game development
Enhance visuals and performance with visual shaders and the updated shader language
Import Blender blend files into Godot to optimize your workflow
Explore new physics system additions for improved realism and behavior of game objects
Experience innovative features by building multiplayer games in Godot 4
Who this book is for
The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
© 2023 Packt Publishing (전자책 ): 9781838827250
출시일
전자책 : 2023년 6월 9일
국내 유일 해리포터 시리즈 오디오북
5만권이상의 영어/한국어 오디오북
키즈 모드(어린이 안전 환경)
월정액 무제한 청취
언제든 취소 및 해지 가능
오프라인 액세스를 위한 도서 다운로드
친구 또는 가족과 함께 오디오북을 즐기고 싶은 분들을 위해
2-3 계정
무제한 액세스
2-3 계정
무제한 청취
언제든 해지하실 수 있어요
2 계정
17900 원 /월한국어
대한민국