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논픽션
Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI.
Key Features
• Understand the built-in AI systems in Unreal Engine for building intelligent games
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• Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics
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• Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance
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Book Description
Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you.
The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance.
By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.
What you will learn
• Get an in-depth knowledge about all the AI Systems within Unreal Engine
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• Create complex AIs, understanding the art of designing and developing Behavior Tree
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• Learn how to perform Environmental Queries (EQS)
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• Master the Navigation, Perception, and Crowd Systems
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• Profile and Visualize the AI Systems with powerful debugging tools
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• Extend every AI and Debug system with custom nodes and functions
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Who this book is for
Hands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.
© 2019 Packt Publishing (전자책 ): 9781788831642
출시일
전자책 : 2019년 4월 25일
국내 유일 해리포터 시리즈 오디오북
5만권이상의 영어/한국어 오디오북
키즈 모드(어린이 안전 환경)
월정액 무제한 청취
언제든 취소 및 해지 가능
오프라인 액세스를 위한 도서 다운로드
친구 또는 가족과 함께 오디오북을 즐기고 싶은 분들을 위해
2-3 계정
무제한 액세스
2-3 계정
무제한 청취
언제든 해지하실 수 있어요
2 계정
17900 원 /월한국어
대한민국