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논픽션
Make your WebAssembly journey fun while making a game with it
Key Features
• Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals
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• Get to grips with advanced game mechanics in WebAssembly
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• Learn to use WebAssembly and WebGL to render to the HTML5 canvas element
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Book Description
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
What you will learn
• Build web applications with near-native performance using WebAssembly
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• Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
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• Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
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• Deploy C/C++ applications to the browser using WebAssembly and Emscripten
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• Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
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• Debug and performance tune your WebAssembly application
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Who this book is for
Web developers and game developers interested in creating applications for the web using WebAssembly.
Game developers interested in deploying their games to the web
Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps
C/C++ developers interested in using their existing skills to deploy applications to the web
© 2019 Packt Publishing (전자책): 9781838646837
출시일
전자책: 2019년 5월 31일
태그
국내 유일 해리포터 시리즈 오디오북
5만권이상의 영어/한국어 오디오북
키즈 모드(어린이 안전 환경)
월정액 무제한 청취
언제든 취소 및 해지 가능
오프라인 액세스를 위한 도서 다운로드
5만권 이상의 영어, 한국어 오디오북을 무제한 들어보세요
11900 원 /월
사용자 1인
무제한 청취
언제든 해지하실 수 있어요
친구 또는 가족과 함께 오디오북을 즐기고 싶은 분들을 위해
매달 17900 원 원 부터
2-3 계정
무제한 청취
언제든 해지하실 수 있어요
17900 원 /월
한국어
대한민국
