오디오북 라이프의 시작

격이 다른 오디오북 생활을 경험해보세요!

  • 언제든 손쉽게 구독해지 가능
  • 월정액 11900원 부터
  • 무제한 청취
  • 총 5만권 이상의 영/한 오디오북
  • 온가족을 위한 다양한 오디오북
kr all devices

OpenSceneGraph 3.0: Beginner's Guide: This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Practical instructions and explanations accompany you every step of the way.

언어
영어
Format
카테고리

논픽션

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (OSG). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on.

With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG's source code, official examples and API documentation.

This handy book divides the core functionalities of the proved and comprehensive OpenSceneGraph (OSG) 3D graphics engine into different aspects, which are introduced in separate chapters. Each chapter can be treated as an individual part that covers one important field of OSG programming, along with several examples illustrating concrete usages and solutions. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG.By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.

© 2010 Packt Publishing (전자책 ): 9781849512831

출시일

전자책 : 2010년 12월 14일

태그

    다른 사람들도 즐겼습니다 ...

    언제 어디서나 스토리텔

    • 국내 유일 해리포터 시리즈 오디오북

    • 5만권이상의 영어/한국어 오디오북

    • 키즈 모드(어린이 안전 환경)

    • 월정액 무제한 청취

    • 언제든 취소 및 해지 가능

    • 오프라인 액세스를 위한 도서 다운로드

    인기

    스토리텔 언리미티드

    5만권 이상의 영어, 한국어 오디오북을 무제한 들어보세요

    11900 원 /월
    • 계정 1개

    • 무제한 청취

    • 사용자 1인

    • 무제한 청취

    • 언제든 해지하실 수 있어요

    지금 바로 시작하기

    패밀리

    친구 또는 가족과 함께 오디오북을 즐기고 싶은 분들을 위해

    매달 17900원 부터
    • 2-3 계정

    • 무제한 청취

    • 2-3 계정

    • 무제한 청취

    • 언제든 해지하실 수 있어요

    2 개 계정

    17900 원 /월
    지금 바로 시작하기