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Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key Features • Create stunning visual effects for 3D games and high-quality graphics • Design efficient Shaders for mobile platforms without sacrificing their realism • Discover what goes into the structure of Shaders and why lighting works the way it does Book DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.
With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.
All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learn • Master Unreal Engine's rendering pipeline for developing real-time graphics • Use physically based rendering (PBR) for building materials and lighting solutions • Build optimized materials for games targeting multiple platforms • Understand Unreal Engine's node and functions for creating desirable effects • Design and build production-ready shaders • Explore Unreal Engine's Material Editor for building complex materials and textures Who this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
© 2019 Packt Publishing (전자책 ): 9781789533361
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전자책 : 2019년 5월 27일
국내 유일 해리포터 시리즈 오디오북
5만권이상의 영어/한국어 오디오북
키즈 모드(어린이 안전 환경)
월정액 무제한 청취
언제든 취소 및 해지 가능
오프라인 액세스를 위한 도서 다운로드
친구 또는 가족과 함께 오디오북을 즐기고 싶은 분들을 위해
2-3 계정
무제한 청취
2-3 계정
무제한 청취
언제든 해지하실 수 있어요
2 개 계정
17900 원 /월한국어
대한민국