OpenGL 4 Shading Language Cookbook: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Språk
Engelsk
Format
Kategori

Fakta og dokumentar

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.

OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows.

OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code.

You'll see essential lighting and shading techniques; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques including HDR rendering, bloom, and blur; shadowing techniques; tessellation, geometry, and compute shaders; how to use noise effectively; and animation with particle systems.

OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

© 2013 Packt Publishing (E-bok): 9781782167037

Utgivelsesdato

E-bok: 24. desember 2013

Derfor vil du elske Storytel:

  • Over 900 000 lydbøker og e-bøker

  • Eksklusive nyheter hver uke

  • Lytt og les offline

  • Kids Mode (barnevennlig visning)

  • Avslutt når du vil

Det mest populære valget

Unlimited

For deg som vil lytte og lese ubegrenset.

219 kr /måned

14 dager gratis
  • Lytt så mye du vil

  • Over 900 000 bøker

  • Nye eksklusive bøker hver uke

  • Avslutt når du vil

Benytt tilbud

Family

For deg som ønsker å dele historier med familien.

Fra 289 kr /måned

14 dager gratis
  • Lytt så mye du vil

  • Over 900 000 bøker

  • Nye eksklusive bøker hver uke

  • Avslutt når du vil

Du + 1 familiemedlem2 kontoer

289 kr /måned

Benytt tilbud

Premium

For deg som lytter og leser ofte.

189 kr /måned

  • Lytt opptil 50 timer per måned

  • Over 900 000 bøker

  • Nye eksklusive bøker hver uke

  • Avslutt når du vil

Benytt tilbud

Basic

For deg som lytter og leser av og til.

149 kr /måned

  • Lytt opp til 20 timer per måned

  • Over 900 000 bøker

  • Nye eksklusive bøker hver uke

  • Avslutt når du vil

Benytt tilbud

Lytt og les ubegrenset

Kos deg med ubegrenset tilgang til mer enn 700 000 titler.

  • Lytt og les så mye du vil
  • Utforsk et stort bibliotek med fortellinger
  • Over 1500 serier på norsk
  • Ingen bindingstid, avslutt når du vil
Benytt tilbud
NO - Details page - Device banner - 894x1036
Cover for OpenGL 4 Shading Language Cookbook: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.