Escucha y lee

Descubre un mundo infinito de historias

  • Lee y escucha todo lo que quieras
  • Más de 500 000 títulos
  • Títulos exclusivos + Storytel Originals
  • 14 días de prueba gratis, luego $24,900 COP/al mes
  • Cancela cuando quieras
Descarga la app
CO -Device Banner Block 894x1036
Cover for Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++

Idioma
Inglés
Formato
Categoría

No ficción

Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.

You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.

Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.

With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.

By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.

© 2018 Packt Publishing (Ebook): 9781789340860

Fecha de lanzamiento

Ebook: 31 de agosto de 2018

Etiquetas

    Otros también disfrutaron ...