Escucha y lee

Descubre un mundo infinito de historias

  • Lee y escucha todo lo que quieras
  • Más de 500 000 títulos
  • Títulos exclusivos + Storytel Originals
  • 14 días de prueba gratis, luego $24,900 COP/al mes
  • Cancela cuando quieras
Descarga la app
CO -Device Banner Block 894x1036

Mastering Unity 2D Game Development: Using Unity 5 to develop a retro RPG, 2nd Edition

Idioma
Inglés
Format
Categoría

No ficción

Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!

Key Features

• Explore the new features of Unity 5 and recognize obsolete code and elements • Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound • This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations

Book Description

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!

What you will learn

• Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework • Effectively manipulate and utilize 2D sprites • Create 2D sprite animations and trigger them effectively with code • Write beginning to advanced-level C# code using MonoDevelop • Implement the new UI system effectively and beautifully • Use state machines to trigger events within your game

Who this book is for

This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.

© 2016 Packt Publishing (eBook ): 9781786462336

Fecha de lanzamiento

eBook : 21 de octubre de 2016

Etiquetas

    Otros también disfrutaron ...

    1. Java Programming Simplified: Fundamental of Object-Oriented Language and Addition of a Guide on the C++ Language Eddy Romansky
    2. How to Make a Video Game All By Yourself: 10 steps, just you and a computer Matt Hackett
    3. Gamedev: 10 Steps to Making Your First Game Successful Wlad Marhulets
    4. Python for Beginners: A Crash Course Guide to Learn Python in 1 Week Timothy C. Needham
    5. Python: - The Bible- 3 Manuscripts in 1 book: Python Programming for Beginners - Python Programming for Intermediates - Python Programming for Advanced Maurice J. Thompson
    6. Coding for Beginners Using Python: A HANDS-ON, PROJECT-BASED INTRODUCTION TO LEARN CODING WITH PYTHON MARK MATTHES AND ERIC LUTZ
    7. Java Fundamentals Introbooks Team
    8. PHP: 3 books in 1: PHP Basics for Beginners + PHP Security and Session Management + Advanced PHP Functions Andy Vickler
    9. YouTube Channels For Dummies: 2nd Edition Rich Murphy
    10. Graph Data Science with Python and Neo4j Timothy Eastridge
    11. 97 Principles for Software Architects: Axioms for software architecture and development written by industry practitioners Multiple Authors
    12. Artificial Intelligence with Python for Beginners: Comprehensive Guide to Building AI Applications James Ferry
    13. Data Science John D. Kelleher
    14. Coders at Work: Reflections on the Craft of Programming Peter Seibel
    15. Computational Thinking Peter J. Denning
    16. Competing in the Age of AI: Strategy and Leadership When Algorithms and Networks Run the World Karim R. Lakhani
    17. Fundamentals of Software Architecture: An Engineering Approach Neal Ford
    18. Artificial Intelligence Introbooks Team
    19. Programming Interviews For Dummies Eric Butow
    20. Neural Networks for Beginners: A Journey Through the Brain of AI Steve Abrams
    21. Javascript: Ultimate Beginners Guide Leonardo Gorman
    22. Fallout: The Hiroshima Cover-up and the Reporter Who Revealed It to the World Lesley M.M. Blume
    23. 101 Amazing Facts about Chocolate Jack Goldstein
    24. Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Blake J. Harris
    25. Indie Game Publishing: A Practical Guide for Videogame Developers Odile Limpach
    26. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Jason Schreier
    27. The Fourth Age: Smart Robots, Conscious Computers, and the Future of Humanity Byron Reese
    28. Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Jamie Madigan