Descubre un mundo infinito de historias
Lee y escucha todo lo que quieras
Más de 500 000 títulos
Títulos exclusivos + Storytel Originals
14 días de prueba gratis, luego $24,900 COP/al mes
Cancela cuando quieras
Inglés
FormatoCategoríaCreating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.
Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.
You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.
By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.
© 2025 Packt Publishing (Ebook): 9781835889879
Fecha de lanzamiento
Ebook: 30 de junio de 2025
Etiquetas
Acerca de Storytel
Únete al equipo
Inversores
Prensa
Sostenibilidad
Whistleblow
Buscar
Títulos
Audio series
Storytel Originals
Autores
Narradores
Categorías
Contacto y ayuda
Canjear tarjeta de regalo
Español
Colombia
Política de privacidad
Condiciones de uso
Cookies
