Python Game Programming By Example: A pragmatic guide for developing your own games with Python
- Autores
- Editorial
- Idioma
- Inglés
- Formato
- Categoría
No ficción
With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.
Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.
It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.
At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python.
© 2015 Packt Publishing (Libro electrónico): 9781785283918
Fecha de lanzamiento
Libro electrónico: 28 de septiembre de 2015
Libros similares a Python Game Programming By Example: A pragmatic guide for developing your own games with Python
- El Poder de Estar Solo: Una Dosis de Motivación Acompañada de Ideas Revolucionarias Para una Vida Mejor BRIAN ALBA, Brian Alba
- Los secretos de la mente millonaria T. Harv Eker
- Harry Potter y la piedra filosofal J.K. Rowling
- Cien años de soledad Gabriel García Márquez
- La psicología del dinero: Cómo piensan los ricos: 18 claves imperecederas sobre riqueza y felicidad Morgan Housel
- Alas de sangre Rebecca Yarros
- Cadaver exquisito Agustina Bazterrica
- Una corte de rosas y espinas: Una corte de rosas y espinas 1 Sarah J. Maas
- Cómo Hablar Con Cualquier Persona En Cualquier Lugar Y En Cualquier Momento Nina Maxwell
- Harry Potter y el prisionero de Azkaban J.K. Rowling
- Satanás Mario Mendoza
- La Biblioteca de la Medianoche (AdN) Matt Haig
- Harry Potter y el cáliz de fuego J.K. Rowling
- La hora de los lobos Mario Mendoza
- La Sombra del Viento Carlos Ruiz Zafón
