Escucha y lee

Descubre un mundo infinito de historias

  • Lee y escucha todo lo que quieras
  • Más de 500 000 títulos
  • Títulos exclusivos + Storytel Originals
  • 14 días de prueba gratis, luego $24,900 COP/al mes
  • Cancela cuando quieras
Descarga la app
CO -Device Banner Block 894x1036

Unity 2017 Game Optimization - Second Edition: Optimize all aspects of Unity performance

Idioma
Inglés
Format
Categoría

No ficción

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications

About This Book • Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application

• Explore multiple techniques to solve performance issues with your VR projects

• Learn the best practices for project organization to save time through an improved workflow

Who This Book Is For

This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.

What You Will Learn • Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them

• Implement best practices for C# scripting to avoid common pitfalls

• Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks

• Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks

• Keep your scenes as dynamic as possible by making the most of the Physics engine

• Organize, filter, and compress your art assets to maximize performance while maintaining high quality

• Discover different kinds of performance problems that are critical for VR projects and how to tackle them

• Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection

• Get to know the best practices for project organization to save time through an improved workflow

In Detail

Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike.

This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets.

Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices.

Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing.

You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them.

By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.

Style and approach

This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

© 2017 Packt Publishing (eBook ): 9781788472975

Fecha de lanzamiento

eBook : 22 de noviembre de 2017

Otros también disfrutaron ...

  1. Java Programming Simplified: Fundamental of Object-Oriented Language and Addition of a Guide on the C++ Language Eddy Romansky
  2. Python Computer Programming: Simple Step-By-Step Introduction to the Python Object-Oriented Programming. Quick Start Guide for beginners. Alex Campbell
  3. Java Fundamentals Introbooks Team
  4. How To Use a 3D Printer: Your Step By Step Guide for Using a 3D Printer HowExpert
  5. Javascript: Ultimate Beginners Guide Leonardo Gorman
  6. Python: - The Bible- 3 Manuscripts in 1 book: Python Programming for Beginners - Python Programming for Intermediates - Python Programming for Advanced Maurice J. Thompson
  7. Fundamentals of Software Architecture: An Engineering Approach Neal Ford
  8. Summary of Iain Foulds's Learn Azure in a Month of Lunches IRB Media
  9. Big Data Revolution: What farmers, doctors and insurance agents teach us about discovering big data patterns Rob Thomas
  10. 101 Amazing Facts about Chocolate Jack Goldstein
  11. Building Microservices: Designing Fine-Grained Systems Sam Newman
  12. The Fourth Age: Smart Robots, Conscious Computers, and the Future of Humanity Byron Reese
  13. Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Jamie Madigan
  14. The Art of Machine Learning: Algorithms and Applications Craig Dames
  15. Mastering RESTful API Development with Go Nitin Gurbani
  16. Free Will Sam Harris
  17. Cosmos Issue 96: New Ways of Seeing – Can A.I. Make Art? The Royal Institution of Australia
  18. On Being Someone Helen Oppenheimer
  19. The Warren Buffett Stock Portfolio: Warren Buffett's Stock Picks: When and Why He Is Investing in Them Mary Buffett
  20. Consciousness: A Very Short Introduction: A Very Short Introduction, 2nd edition Susan Blackmore
  21. Robot Visions Isaac Asimov
  22. The River of Consciousness Oliver Sacks
  23. The Software Developer's Career Handbook: A Guide to Navigating the Unpredictable Michael Lopp
  24. The Intersection of Science and Theology: Evolutionary Theory and Creation James F. Salmon
  25. Robot Dreams Isaac Asimov
  26. The Neuroscience of Emotion: A New Synthesis David J. Anderson
  27. Hacking Network Protocols: Complete Guide about Hacking, Scripting and Security of Computer Systems and Networks: Complete Guide about Hacking, Scripting and Security of Computer Systems and Networks. Hans Weber