Fakta og dokumentar
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
© 2019 Packt Publishing (E-bok): 9781838647650
Utgivelsesdato
E-bok: 31. oktober 2019
Over 700 000 bøker
Eksklusive nyheter hver uke
Lytt og les offline
Kids Mode (barnevennlig visning)
Avslutt når du vil
For deg som vil lytte og lese ubegrenset.
1 konto
Ubegrenset lytting
Over 700 000 bøker
Nye eksklusive bøker hver uke
Avslutt når du vil
For deg som ønsker å dele historier med familien.
2-3 kontoer
Ubegrenset lytting
Over 700 000 bøker
Nye eksklusive bøker hver uke
Avslutt når du vil
2 kontoer
289 kr /månedKos deg med ubegrenset tilgang til mer enn 700 000 titler.
Norsk
Norge