Seeing the real world inside a virtual one

0 Recensioner
0
Episod
771 of 889
Längd
37min
Språk
Engelska
Format
Kategori
Fakta

On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one. Further reading:

It’s time to build the cockpit of your dreams

Microsoft Flight Simulator’s most-needed feature is co-op

My first kill as a Star Citizen

If Microsoft Flight Simulator has you craving air combat, try this flight sim next

Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices


Lyssna när som helst, var som helst

Kliv in i en oändlig värld av stories

  • 1 miljon stories
  • Hundratals nya stories varje vecka
  • Få tillgång till exklusivt innehåll
  • Avsluta när du vill
Starta erbjudandet
SE - Details page - Device banner - 894x1036

Andra podcasts som du kanske gillar...