Tritt ein in eine Welt voller Geschichten
Sachbuch
This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book. Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics. This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.
© 2024 Packt Publishing (E-Book): 9781836641186
Erscheinungsdatum
E-Book: 29. Juli 2024
Über 600.000 Titel
Lade Titel herunter mit dem Offline Modus
Exklusive Titel und Storytel Originals
Sicher für Kinder (Kindermodus)
Einfach jederzeit kündbar
Für alle, die unbegrenzt hören und lesen möchten.
1 Konto
Unbegrenzter Zugriff
Jederzeit kündbar
Wechsel zu Basic jederzeit möglich
Für alle, die gelegentlich hören und lesen.
1 Konto
20 Stunden/pro Monat
Jederzeit kündbar
Abo-Upgrade jederzeit möglich
Deutsch
Deutschland