Tritt ein in eine Welt voller Geschichten
Wirtschaft & Karriere
For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.
Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works—and what not to do.
Discover the successes—and failures—of organizations that are using gamification:
● How a South Korean company called Neofect is using gamification to help people recover from strokes
● How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking
● How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash.
© 2024 Ascent Audio (Hörbuch): 9781663737144
Erscheinungsdatum
Hörbuch: 24. September 2024
Tags
Über 600.000 Titel
Lade Titel herunter mit dem Offline Modus
Exklusive Titel und Storytel Originals
Sicher für Kinder (Kindermodus)
Einfach jederzeit kündbar
Für alle, die unbegrenzt hören und lesen möchten.
1 Konto
Unbegrenzter Zugriff
Jederzeit kündbar
Wechsel zu Basic jederzeit möglich
Für alle, die gelegentlich hören und lesen.
1 Konto
20 Stunden/pro Monat
Jederzeit kündbar
Abo-Upgrade jederzeit möglich
Deutsch
Deutschland