Escucha y lee

Entra en un mundo infinito de historias

  • Vive la experiencia de leer y escuchar todo lo que quieras
  • Más de 650.000 títulos
  • Títulos en exclusiva y Storytel Originals
  • Primeros 14 días gratis, luego 8,99 €/mes
  • Cancela cuando quieras
Suscríbete ahora
Details page - Device banner - 894x1036
Cover for Understanding Virtual Reality: Applications and Experiences

Understanding Virtual Reality: Applications and Experiences

Duración
1 Hora 54 min
Idioma
Inglés
Formato
Categoría

No ficción

Virtual Reality, often abbreviated as VR, is a groundbreaking technology that enables users to immerse themselves in computer-generated environments that feel remarkably real. Unlike traditional media, which presents information on a flat screen, VR creates a three-dimensional space where users can look around, move, and sometimes even interact with digital elements as if they were physically present. This sense of immersion is what sets VR apart and makes it such a powerful and transformative tool.

The concept of virtual reality has existed for decades, with its roots stretching back to the 1960s. Early prototypes like the Sensorama and the first head-mounted displays laid the groundwork for what would eventually become modern VR systems. Over the years, technological advancements in computing power, display quality, motion tracking, and software development have allowed VR to evolve from a niche curiosity into a versatile tool with applications across numerous industries. The introduction of consumer-grade headsets in the 2010s, such as the Oculus Rift and HTC Vive, marked a turning point in accessibility and interest in VR experiences.

A complete VR system typically consists of several key components. At the core is the headset, which provides stereoscopic visuals and often includes built-in motion sensors to track head movements. Many headsets are paired with hand controllers, allowing users to interact with objects or navigate virtual environments more naturally. Some systems incorporate additional accessories like haptic gloves, treadmills, or external sensors to enhance realism and expand the user’s range of motion. Software is equally important, as it governs the design of virtual spaces, the behavior of virtual elements, and the overall user experience.

© 2025 Cammy Fetchens LLC (Audiolibro): 9798318392689

Fecha de lanzamiento

Audiolibro: 29 de marzo de 2025

Etiquetas

    Elige el plan:

    • Más de 650.000 títulos

    • Kids mode

    • Modo sin conexión

    • Cancela cuando quieras

    ¡Más popular!
    Oferta por tiempo limitado

    Unlimited

    Historias ilimitadas que te ayudarán a pausar y a inspirarte.

    8.99 € /mes
    Ahorra 34%
    • 1 cuenta

    • Acceso ilimitado

    • Escucha y lee los títulos que quieras

    • Modo sin conexión + Kids Mode

    • Cancela en cualquier momento

    Suscríbete ahora

    Family

    Para los que quieren compartir historias con su familia y amigos.

    Desde 15.99 €/mes
    • 2-3 cuentas

    • Acceso ilimitado

    • Escucha y lee los títulos que quieras

    • Modo sin conexión + Kids Mode

    • Cancela en cualquier momento

    2 cuentas

    15.99 € /mes
    Pruébalo ahora