Kuuntele missä ja milloin haluat

Astu tarinoiden maailmaan

  • Pohjoismaiden suosituin ääni- ja e-kirjapalvelu
  • Uppoudu suureen valikoimaan äänikirjoja ja e-kirjoja
  • Storytel Original -sisältöjä yksinoikeudella
  • Ei sitoutumisaikaa
Lunasta tarjous
NO - Details page - Device banner - 894x1036
Cover for 3D Graphics with XNA Game Studio 4.0

3D Graphics with XNA Game Studio 4.0

Kielet
Englanti
Formaatti
Kategoria

Tietokirjallisuus

In Detail

XNA is a very powerful API using which it's easy to make great games, especially when you have dazzling 3D effects. This book will put you on course to implement the same 3D graphics used in professional games to make your games shine, and get those gamers addicted! If you think 3D graphics is something that limits your games, then this book is for you.

3D Graphics with XNA Game Studio 4.0 is a step by step companion to implement the effects used in professional 3D games in your XNA games. By the time you're done with this book your games would have eye-catching visuals and 3D effects.

The one thing that can make or break a game is its appearance; players will mostly be attracted to a game if it looks good. With this book you will create your 3D objects and models and make them look more interesting by using shadowing and lighting techniques, and make them move in nasty ways using animation. Want to create realistic terrians for your games? Need some place for your 3D models to engage in battle? This book will enable you to do all that and more, by walking you through the implementation of numerous effects and graphics techniques used in professional games so that you can make them look great.

Approach

This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework.

Who this book is for

This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.

© 2010 Packt Publishing (E-kirja): 9781849690058

Julkaisupäivä

E-kirja: 14. joulukuuta 2010

Saattaisit pitää myös näistä

Valitse tilausmalli

  • Yli miljoona tarinaa

  • Suosituksia juuri sinulle

  • Uusia Storytel Originals + eksklusiivisia sisältöjä kuukausittain

  • Turvallinen Kids Mode

  • Ei sitoutumisaikaa

Standard

Sinulle joka kuuntelet säännöllisesti.

16.99 € /kuukausi

7 päivää ilmaiseksi
  • Ei sitoutumisaikaa

Lunasta tarjous
Suosituin

Premium

Sinulle joka kuuntelet ja luet usein.

19.99 € /kuukausi

7 päivää ilmaiseksi
  • Ei sitoutumisaikaa

Lunasta tarjous

Flex

Sinulle joka kuuntelet vähemmän.

9.99 € /kuukausi

7 päivää ilmaiseksi
  • Säästä käyttämättömät tunnit, max 20h

  • Ei sitoutumisaikaa

Aloita ilmainen kokeilu

Unlimited

Sinulle joka haluat rajattomasti tarinoita.

29.99 € /kuukausi

  • Ei sitoutumisaikaa

Aloita ilmainen kokeilu

Family

Kun haluat jakaa tarinoita perheen kanssa.

Alkaen 26.99 € /kuukausi

7 päivää ilmaiseksi
  • Ei sitoutumisaikaa

Sinä + 1 perheenjäsen2 käyttäjätiliä

26.99 € /kuukausi

Aloita ilmainen kokeilu