Dengarkan dan baca

Masuki dunia cerita tanpa batas

  • Baca dan dengarkan sebanyak yang Anda mau
  • Lebih dari 1 juta judul
  • Judul eksklusif + Storytel Original
  • Uji coba gratis 14 hari, lalu €9,99/bulan
  • Mudah untuk membatalkan kapan saja
Coba gratis
Details page - Device banner - 894x1036

Creating Q*bert and Other Classic Video Arcade Games

Bahasa
Inggris
Format
Kategori

Non Fiksi

Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.

In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

© 2022 Santa Monica Press (buku elektronik ): 9781595807854

Tanggal rilis

buku elektronik : 11 Januari 2022

Tag

Yang lain juga menikmati...

Selalu dengan Storytel

  • Lebih dari 900.000 judul

  • Mode Anak (lingkungan aman untuk anak)

  • Unduh buku untuk akses offline

  • Batalkan kapan saja

Terpopuler

Premium

Bagi yang ingin mendengarkan dan membaca tanpa batas.

Rp39000 /bulan
7 hari gratis
  • 1 akun

  • Akses Tanpa Batas

  • Akses bulanan tanpa batas

  • Batalkan kapan saja

  • Judul dalam bahasa Inggris dan Indonesia

Coba sekarang

Premium 6 bulan

Bagi yang ingin mendengarkan dan membaca tanpa batas

Rp189000 /6 bulan
7 hari gratis
Hemat 19%
  • 1 akun

  • Akses Tanpa Batas

  • Akses bulanan tanpa batas

  • Batalkan kapan saja

  • Judul dalam bahasa Inggris dan Indonesia

Coba sekarang

Local

Bagi yang hanya ingin mendengarkan dan membaca dalam bahasa lokal.

Rp19900 /bulan
7 hari gratis
  • 1 akun

  • Akses Tanpa Batas

  • Akses tidak terbatas

  • Batalkan kapan saja

  • Judul dalam bahasa Indonesia

Coba sekarang

Local 6 bulan

Bagi yang hanya ingin mendengarkan dan membaca dalam bahasa lokal.

Rp89000 /6 bulan
7 hari gratis
Hemat 25%
  • 1 akun

  • Akses Tanpa Batas

  • Akses tidak terbatas

  • Batalkan kapan saja

  • Judul dalam bahasa Indonesia

Coba sekarang