Stígðu inn í heim af óteljandi sögum
Óskáldað efni
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
© 2025 Packt Publishing (Rafbók): 9781805808701
Útgáfudagur
Rafbók: 20 oktober 2025
Yfir 900.000 hljóð- og rafbækur
Yfir 400 titlar frá Storytel Original
Barnvænt viðmót með Kids Mode
Vistaðu bækurnar fyrir ferðalögin
Besti valkosturinn fyrir einn notanda
3290 kr /mánuði
Yfir 900.000 hljóð- og rafbækur
Engin skuldbinding
Getur sagt upp hvenær sem er
Fyrir þau sem vilja deila sögum með fjölskyldu og vinum.
Byrjar á 3990 kr /mánuður
Yfir 900.000 hljóð- og rafbækur
Engin skuldbinding
Getur sagt upp hvenær sem er
3990 kr /mánuði
Íslenska
Ísland
