Hlustaðu og lestu

Stígðu inn í heim af óteljandi sögum

  • Lestu og hlustaðu eins mikið og þú vilt
  • Þúsundir titla
  • Getur sagt upp hvenær sem er
  • Engin skuldbinding
Prófa frítt
is Device Banner Block 894x1036

OpenGL 4 Shading Language Cookbook: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Tungumál
enska
Format
Flokkur

Óskáldað efni

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.

OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows.

OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code.

You'll see essential lighting and shading techniques; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques including HDR rendering, bloom, and blur; shadowing techniques; tessellation, geometry, and compute shaders; how to use noise effectively; and animation with particle systems.

OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

© 2013 Packt Publishing (Rafbók): 9781782167037

Útgáfudagur

Rafbók: 24 december 2013

Aðrir höfðu einnig áhuga á...

Veldu áskrift

  • Hundruðir þúsunda raf- og hljóðbóka

  • Yfir 400 titlar frá Storytel Original

  • Barnvænt viðmót með Kids Mode

  • Vistaðu bækurnar fyrir ferðalögin

Vinsælast

Unlimited

Besti valkosturinn fyrir einn notanda

3290 kr /mánuði
3 dagar frítt
  • 1 aðgangur

  • Ótakmörkuð hlustun

  • Engin skuldbinding

  • Getur sagt upp hvenær sem er

Prófaðu frítt

Family

Fyrir þau sem vilja deila sögum með fjölskyldu og vinum.

Frá 3990 kr/mánuði
3 dagar frítt
  • 2-6 aðgangar

  • 100 klst/mán fyrir hvern aðgang

  • ‎Engin skuldbinding

  • Getur sagt upp hvenær sem er

2 aðgangar

3990 kr /á mánuði
Prófaðu frítt