WCA #298 with Nathan Smith - Sound Design, Storytelling, Inspiration from Challenges, Learning from Failure, and The Nuances of Recording Guns

WCA #298 with Nathan Smith - Sound Design, Storytelling, Inspiration from Challenges, Learning from Failure, and The Nuances of Recording Guns

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Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King. In this episode, we discuss:

Musical Beginnings

Sound Design

The Rose Parade

Film Audio Roles

Game Audio

Storytelling

What to Charge

Work Slowdowns

Nathan's Youtube Channel

The Reasons to Record at 192Khz

The Inspiration of Sylvia Massey

The Nuances of Recording Guns

Covert Grocery Store Recording

Inspiration from Challenges

Gear Advice

Helicopters

Learning from Failure

Matt's Monologue: Audio Minimalism Links and Show Notes

Nathan on Linkedin: https://www.linkedin.com/in/nathanleesmith/

Nathan's Youtube Channel: https://www.youtube.com/user/nathansleesmith

WCA on Instagram: https://www.instagram.com/working_class_audio

Support WCA - Go Ad-Free! https://glow.fm/workingclassaudio/

Connect with Matt on Linkedin: https://www.linkedin.com/in/mattboudreau/

Current sponsors & promos: https://bit.ly/2WmKbFw

Working Class Audio Journal: https://amzn.to/2GN67TP

Credits:

Guest: Nathan Smith

Host: Matt Boudreau

WCA Theme Music: Cliff Truesdell

Announcer: Chuck Smith

Editing: Anne-Marie Pleau & Matt Boudreau

Additional Music: The License Lab


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