Concurrency, parallelism, and async design

Concurrency, parallelism, and async design

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Go was designed with concurrency in mind. That's why we have language primitives like goroutines, channels, wait groups, and mutexes. They're very powerful when used correctly, but they can be very complicated if used unwisely.

Roberto Clapis joins the team once again to drop async wisdom in your ears. Don't worry, we do it in serial. 😉


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