Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.
In this episode, we discuss:
• Musical Beginnings
• Sound Design
• The Rose Parade
• Film Audio Roles
• Game Audio
• Storytelling
• What to Charge
• Work Slowdowns
• Nathan's Youtube Channel
• The Reasons to Record at 192Khz
• The Inspiration of Sylvia Massey
• The Nuances of Recording Guns
• Covert Grocery Store Recording
• Inspiration from Challenges
• Gear Advice
• Helicopters
• Learning from Failure
Matt's Monologue: Audio Minimalism
Links and Show Notes
• Nathan on Linkedin: https://www.linkedin.com/in/nathanleesmith/ •
• Nathan's Youtube Channel: https://www.youtube.com/user/nathansleesmith •
• WCA on Instagram: https://www.instagram.com/working_class_audio •
• Support WCA - Go Ad-Free! https://glow.fm/workingclassaudio/ •
• Connect with Matt on Linkedin: https://www.linkedin.com/in/mattboudreau/ •
• Current sponsors & promos: https://bit.ly/2WmKbFw •
• Working Class Audio Journal: https://amzn.to/2GN67TP •
Credits:
• Guest: • Nathan Smith
• Host: • Matt Boudreau
• WCA Theme Music: • Cliff Truesdell
• Announcer: • Chuck Smith
• Editing: • Anne-Marie Pleau & Matt Boudreau
• Additional Music: The License Lab •
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