WCA #346 with Dante Fumo - Post Production, Immersive Audio, Recording for 6 Packs, Finding Work, and The Sunk Cost Fallacy

WCA #346 with Dante Fumo - Post Production, Immersive Audio, Recording for 6 Packs, Finding Work, and The Sunk Cost Fallacy

0 Umsagnir
0
Episode
692 of 916
Lengd
53Mín.
Tungumál
enska
Gerð
Flokkur
Viðskiptabækur

Today's guest today is sound designer, mixer, composer, and writer Dante Fumo. Dante started recording indie bands in Milwaukee, Wisconsin and has since branched out into sound design for film and games and relocating to Minnesota.

In this episode, we discuss:

• Copywriting

• Prog Rock

• Audio School

• Recording for 6 Packs

• Basement Studios

• Day Jobs

• Freelance Writing

• Building a Studio

• Working From Home

• Post Production

• Game Sound

• Immersive Audio

• Selling Gear

• Lower Overhead

• Studio Identity

• The Sunk Cost Fallacy

• Finding Work

• Volunteering

• Local Work Opportunities

• Slack Channels

• Hobby vs. Profession

• Finances

Matt's Rant: Dolby Atmos UpdateLinks and Show Notes

Dante's Site Dante on Instagram Dante on Twitter Sound Anchor DAW stand • WCA on Instagram: @working_class_audio •

Connect with Matt on Linkedin Current sponsors & promos

Credits

Guest: Dante Fumo • Host: • Matt Boudreau

• Engineer: • Matt Boudreau

• Producer: • Matt Boudreau

• Editing: • Anne-Marie Pleau & Matt Boudreau

• WCA Theme Music: • Cliff Truesdell

• Announcer: • Chuck Smith

• Additional Music: • The License Lab


Hlustaðu og lestu

Stígðu inn í heim af óteljandi sögum

  • Lestu og hlustaðu eins mikið og þú vilt
  • Þúsundir titla
  • Getur sagt upp hvenær sem er
  • Engin skuldbinding
Prófa frítt
is Device Banner Block 894x1036
Cover for WCA #346 with Dante Fumo - Post Production, Immersive Audio, Recording for 6 Packs, Finding Work, and The Sunk Cost Fallacy

Other podcasts you might like ...