Ascolta e leggi

Entra in un mondo di storie

  • Ascolta e leggi quanto vuoi
  • Oltre 400.000 titoli
  • Prova gratis per 14 giorni, poi 9.99€/mese
  • Disdici quando vuoi
  • Ascolta titoli esclusivi e Storytel Original
Prova Gratis
Device Banner Block 894x1036

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Lingua
Inglese
Format
Categoria

Non-fiction

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

• Explore techniques for implementing shadows using shadow maps and shadow volumes

• Learn to use GLSL features such as compute, geometry, and tessellation shaders

• Use GLSL to create a wide variety of modern, realistic visual effects

Book Description

OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.

The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics.

OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.

The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.

What you will learn

• Compile, debug, and communicate with shader programs

• Use compute shaders for physics, animation, and general computing

• Learn about features such as shader storage buffer objects and image load/store

• Utilize noise in shaders and learn how to use shaders in animations

• Use textures for various effects including cube maps for reflection or refraction

• Understand physically based reflection models and the SPIR-V Shader binary

• Learn how to create shadows using shadow maps or shadow volumes

• Create particle systems that simulate smoke, fire, and other effects

Who this book is for

If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

© 2018 Packt Publishing (Ebook): 9781789340662

Data di uscita

Ebook: 28 settembre 2018

Potrebbero piacerti

Scegli il tuo piano

  • Più di 400.000 titoli

  • Kids Mode (accesso sicuro per bambini)

  • Scarica e ascolta offline

  • Disdici quando vuoi

Il più popolare

Unlimited

La scelta migliore per 1 utente. Ascolta e leggi quanto vuoi.

9.99 € /mese
14 giorni gratis
  • 1 account

  • Ascolto illimitato

  • Disdici quando vuoi

Prova ora

Unlimited Annuale

12 mesi al prezzo di 9. Ascolta e leggi quanto vuoi.

89.99 € /anno
14 giorni gratis
Risparmia il 25%
  • 1 account

  • Ascolto illimitato

  • Disdici quando vuoi

Prova ora

Basic

Per te che non sei un avido ascoltatore.

6.49 € /mese
14 giorni gratis
  • 1 account

  • 10 ore/mese

  • Disdici quando vuoi

Prova ora

Unlimited+

Storie per tutta la famiglia. Entrate insieme in un mondo di storie.

14.99 € /mese
7 giorni gratis
  • 2 account

  • Ascolto illimitato

  • Disdici quando vuoi

Prova ora