Ascolta e leggi

Entra in un mondo di storie

  • Ascolta e leggi quanto vuoi
  • Oltre 400.000 titoli
  • Prova gratis per 14 giorni, poi 9.99€/mese
  • Disdici quando vuoi
  • Ascolta titoli esclusivi e Storytel Original
Device Banner Block 894x1036

OpenSceneGraph 3.0: Beginner's Guide: This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Practical instructions and explanations accompany you every step of the way.

Lingua
Inglese
Format
Categoria

Non-fiction

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (OSG). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on.

With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG's source code, official examples and API documentation.

This handy book divides the core functionalities of the proved and comprehensive OpenSceneGraph (OSG) 3D graphics engine into different aspects, which are introduced in separate chapters. Each chapter can be treated as an individual part that covers one important field of OSG programming, along with several examples illustrating concrete usages and solutions. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG.By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.

© 2010 Packt Publishing (Ebook): 9781849512831

Data di uscita

Ebook: 14 dicembre 2010

Potrebbero piacerti

Scegli il tuo piano

  • Più di 400.000 titoli

  • Kids Mode (accesso sicuro per bambini)

  • Scarica e ascolta offline

  • Disdici quando vuoi

Il più popolare

Unlimited

La scelta migliore per 1 utente. Ascolta e leggi quanto vuoi.

9.99 € /mese
14 giorni gratis
  • 1 account

  • Ascolto illimitato

  • Disdici quando vuoi

Prova ora

Unlimited Annuale

12 mesi al prezzo di 9. Ascolta e leggi quanto vuoi.

89.99 € /anno
14 giorni gratis
Risparmia il 25%
  • 1 account

  • Ascolto illimitato

  • Disdici quando vuoi

Prova ora

Basic

Per te che non sei un avido ascoltatore.

6.49 € /mese
14 giorni gratis
  • 1 account

  • 10 ore/mese

  • Disdici quando vuoi

Prova ora

Unlimited+

Storie per tutta la famiglia. Entrate insieme in un mondo di storie.

14.99 € /mese
7 giorni gratis
  • 2 account

  • Ascolto illimitato

  • Disdici quando vuoi

Prova ora