3.7
1 of 3
Fantasy & SciFi
The Expanse meets the Battle Room in Ender's Game as K. B. Wagers brings us the rollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard—NeoG—a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard.
For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback—until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place.
Maxine Carmichael is trying to carve a place in the world on her own—away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option—and would only prove her parents right.
But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them.
Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.
© 2020 HarperAudio (Luisterboek): 9780062940360
Publicatiedatum
Luisterboek: 3 maart 2020
3.7
1 of 3
Fantasy & SciFi
The Expanse meets the Battle Room in Ender's Game as K. B. Wagers brings us the rollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard—NeoG—a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard.
For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback—until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place.
Maxine Carmichael is trying to carve a place in the world on her own—away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option—and would only prove her parents right.
But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them.
Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.
© 2020 HarperAudio (Luisterboek): 9780062940360
Publicatiedatum
Luisterboek: 3 maart 2020
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Gosia
13 apr 2024
I really wanted to like this book, but it falls short.+ A diverse cast of characters and really well done queer representation. + I really did get attached to the characters, despite everything.- the plot was just not that interesting - the whole thing with the boarding games was pointless, really. The main mystery was spread so thin that it failed to keep me engaged.- it was just all so fluffy and naive, when really this world sounded dystopian to me: we survived civilization collapse only to revive capitalism again? A huge corporation owns the life extending treatment and you have to enter indentured servitude to get it? All the nepotism? Seriously, WTF.- plotlines or characters are introduced and then forgotten - Max's friend and the prelim games? The token mention of polyamory and Jenks thirsting after the navy cage fighter? And then they're just abandoned.All in all, if (and that's a big if) I read the next parts it's because the characters are so likeable.
Nederlands
Nederland