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Gaming And Video Games: An Inter-Active Escape From The Humdrum...

Czas
53min
Język
angielski
Format
Kategoria

Dla młodzieży

Why do People Like Gaming? Well, many millions of professionals and worried parents have been asking themselves this very question for at least fifty years.When video gaming started in the Seventies, most people saw it as a bit of fun, but as the craze took hold, even in that decade, intellectuals and educationists began calling it 'a stupid distraction', and the gamers 'dumb'. This continued until fairly recently, and millions of disparaging words were written about video games and gamers. However, the tide is now turning, and 'experts' are pontificating on the positive aspects of gaming on gamers…even on very young ones. All the while this debate swirled around them, gamers just got on with what they liked doing the most - playing video games.Much has been written about why gaming took the youth of the Seventies by storm, and why now, people of all ages love to play. Some like the rôle-playing, others like the virtual risk-taking, and others like to hone skills that they would not ordinarily use.Some even dream of joining the thin ranks of the millionaire élite gamers.Whatever your reason, may you long derive pleasure from your hobby, and may The Force be with you!The information in this ebook on various types of games, video, computer, arcade and related subjects, is organised into 16 chapters of about 500-600 words each.As an added bonus, I am granting you permission to use the content on your own website or in your own blogs and newsletter, although it is better if you rewrite them in your own words first.

PUBLISHER: TEKTIME

© 2023 Tektime (Audiobook): 9788835449003
© 2022 Tektime (eBook): 9788835447351

Data wydania

Audiobook: 7 lutego 2023
eBook: 20 grudnia 2022

Inni polubili także ...

  1. Creative Writing - the Quick Matrix Susan Lee Kerr
  2. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Jason Schreier
  3. Carniepunk: A Duet with Darkness Allison Pang
  4. How to Make a Video Game All By Yourself: 10 steps, just you and a computer Matt Hackett
  5. The Pixar Touch: The Making of a Company David A. Price
  6. Be a Revolution: How Everyday People Are Fighting Oppression and Changing the World—and How You Can, Too Ijeoma Oluo
  7. The 3 Gaps: Are You Making a Difference? Hyrum W. Smith
  8. The Search for Why: A revolutionary new model for understanding others, improving communication, and healing division Bob Raleigh
  9. The Leadership Pause: Sharpen Your Attention, Deepen Your Presence, and Navigate the Future Chris L. Johnson, PsyD
  10. Video Game Careers Demystified: Trifecta of Game Makers, Athletes, and Ecosystem in a Thriving Industry Michael S. Chang
  11. Mobile Technologies Crash Course Introbooks Team
  12. Gaming Industry Introbooks Team
  13. Free Will Sam Harris
  14. Digital Grooming: Discourses of Manipulation and Cyber-Crime Nuria Lorenzo-Dus
  15. Copywriting: How to Write Copy That Sells and Working Anywhere With Your Own Freelance Copywriting Business Phil Sweet
  16. Spark: Write a short book with your kids, ignite their creativity, and change your relationship forever Bradley Charbonneau
  17. Making Decisions: Putting the Human Back in the Machine Ed Smith
  18. As You Wish: Inconceivable Tales from the Making of The Princess Bride Joe Layden
  19. Win at Life: Get the Life You Want Through Meditation Virginia Harton
  20. Indie Game Publishing: A Practical Guide for Videogame Developers Odile Limpach
  21. Side Hustle: Build a Side Business and Make Extra Money – Without Quitting Your Day Job Chris Guillebeau
  22. Living My Best Life: 'The perfect escapist read and antidote to our somewhat grim times' STYLIST Claire Frost
  23. Creativity Rules: Getting Ideas Out of Your Head and into the World Tina Seelig
  24. The Power of Reputation: Strengthen the Asset That Will Make or Break Your Career Chris Komisarjevsky

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