Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915

Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915

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797 of 802
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40min
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Engelska
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Ghost of Yotei is almost out, and this week we’re joined by to members of the team at Sucker Punch Productions who were behind it. Creative director Jason Connell and art director Joanna Wang tell us about how the studio approached their follow-up to Ghost of Tsushima, from the cinematic inspirations to the real world research that informed this new open-world vision of Japan, and its new protagonist Atsu, played by Erika Ishii. Plus, the hidden significance of the game’s logo, how collaboration with Takashi Miike and Shinichiro Watanabe came together, and the possibility of a Ghost game not set in feudal Japan.

This weeks show is Max Scoville, Brian Altano, and is produced by Nick Maillet Learn more about your ad choices. Visit megaphone.fm/adchoices


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