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"Developing with ANGLE: Cross-Platform Graphics Integration"
"Developing with ANGLE: Cross-Platform Graphics Integration" is an authoritative guide to mastering ANGLE, the foundational graphics abstraction layer powering some of the world’s most influential browsers and cross-platform applications. This book provides a comprehensive exploration of ANGLE's architecture, from its sophisticated layered design and cross-API abstraction to its seamless translation across Direct3D, Vulkan, Metal, and OpenGL ES backends. Readers are taken on an in-depth journey through the core principles of context management, extensibility, and ANGLE’s pivotal role within native, mobile, desktop, and web graphics stacks.
Carefully structured chapters dissect both the practical and theoretical dimensions of integrating and optimizing high-performance graphics. The book delves into crucial topics such as shader translation, pipeline management, resource optimization, and cross-API validation—all illustrated with real-world deployment scenarios ranging from browsers to mobile and embedded devices. Techniques for error handling, concurrent rendering, advanced performance profiling, and security assurance are thoroughly examined, empowering developers to ensure robust, secure, and efficient graphics solutions across diverse platforms.
With forward-looking insights, "Developing with ANGLE" addresses emerging trends like WebGPU, cloud gaming, virtualization, and scalable distributed rendering. It features best practices for continuous integration and delivery, innovative use cases, and community-driven development. Whether you are architecting complex rendering engines or seeking best-in-class graphics portability, this book is an indispensable resource for leveraging ANGLE to its fullest in modern, cross-platform environments.
© 2025 HiTeX Press (Rafbók): 6610000964635
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Rafbók: 11 juli 2025
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