3.9
Ungmennabækur
"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author
In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community.
We all need a place to escape the real world. For Divya and Aaron, it’s the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron’s dream and Divya’s actual life. They think they can drive her out of the game, but Divya’s whole world is on the line…
And she isn’t going down without a fight.
Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!
© 2020 HarperCollins (Hljóðbók): 9781488207631
Útgáfudagur
Hljóðbók: 28 januari 2020
1 milljón hljóð- og rafbækur
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