LudoNarraCon Panel - Balancing Storytelling with Player Choice

LudoNarraCon Panel - Balancing Storytelling with Player Choice

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Few things are more important to a story-driven game than the writing. This becomes even more paramount when you hand over decisions to the players. Join the developers of Citizen Sleeper, Times & Galaxy, and Slay the Princess as they provide insight into the process of writing and player choice.

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