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Non-fictie
INDIE GAME PUBLISHING is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener.
Hear from experienced developers and expert publishers how they successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about critical sales and marketing aspects, various possible funding models for games and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is inside this book! Topics covered include:
• Understanding what publishers do and who they are
• How to self-publish your game
• Marketing
• Sales
• Distribution
• Funding
• Contracts
Also included is a detailed case study example of how rhythm platformer game Vectronom grew from a from student project all the way through to being published on PC, mobile and Nintendo Switch, winning multiple awards and prizes along the way.
The author of this book, Professor Odile Limpach, teaches economics and entrepreneurship, is co-founder of a game business accelerator and previously was Managing Director of Blue Byte in Dusseldorf, Germany.
© 2021 Adventurous Media (Luisterboek): 9783952540008
Publicatiedatum
Luisterboek: 1 juli 2021
4
Non-fictie
INDIE GAME PUBLISHING is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener.
Hear from experienced developers and expert publishers how they successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about critical sales and marketing aspects, various possible funding models for games and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is inside this book! Topics covered include:
• Understanding what publishers do and who they are
• How to self-publish your game
• Marketing
• Sales
• Distribution
• Funding
• Contracts
Also included is a detailed case study example of how rhythm platformer game Vectronom grew from a from student project all the way through to being published on PC, mobile and Nintendo Switch, winning multiple awards and prizes along the way.
The author of this book, Professor Odile Limpach, teaches economics and entrepreneurship, is co-founder of a game business accelerator and previously was Managing Director of Blue Byte in Dusseldorf, Germany.
© 2021 Adventurous Media (Luisterboek): 9783952540008
Publicatiedatum
Luisterboek: 1 juli 2021
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