5
1 of 13
Ungmennabækur
When a girl wakes up in a virtual reality fantasy video game, she's sure this must be a mistake. She's not a gamer and she doesn't want to be here. Whether she likes it or not, she's now Em3ra1d_with_3nvy, one player in a four-player team whose mission is to defeat a dragon and rescue the realm's princess. In a game where she has no idea how to play, Em3ra1d_with_3nvy will have to learn to use magic in order to help her team win the game—or risk being trapped within it forever.
© 2017 Lerner (Hljóðbók): 9781541553200
Útgáfudagur
Hljóðbók: 1 januari 2017
5
1 of 13
Ungmennabækur
When a girl wakes up in a virtual reality fantasy video game, she's sure this must be a mistake. She's not a gamer and she doesn't want to be here. Whether she likes it or not, she's now Em3ra1d_with_3nvy, one player in a four-player team whose mission is to defeat a dragon and rescue the realm's princess. In a game where she has no idea how to play, Em3ra1d_with_3nvy will have to learn to use magic in order to help her team win the game—or risk being trapped within it forever.
© 2017 Lerner (Hljóðbók): 9781541553200
Útgáfudagur
Hljóðbók: 1 januari 2017
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