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Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers

Language
English
Format
Category

Economy & Business

In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated—in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming.

This substantial update to the bestselling O'Reilly book now includes three new chapters and ninety-five games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.

You'll discover how to shorten meetings and make them significantly more productive; increase efficacy and engagement in strategic thinking and problem-solving; enhance connection and communication across team members; generate better ideas and significantly improve remote work experiences; and more.

© 2025 Ascent Audio (Audiobook): 9781663754257

Release date

Audiobook: 2 September 2025

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