5 of 3
Óskáldað efni
Germanic mythology is currently experiencing a significant boom in audiovisual media, especially among younger audiences. Heroes such as Thor, Odin and Siegfried populate television and comic series, films, and video games. When and why did this interest in Germanic mythology emerge in the media? Starting from the interpretation of the myths used by Richard Wagner in 'The Ring of the Nibelung' at the end of the 19th century, the contributions in this volume examine the reception of Germanic myths in audiovisual media in the course of the 20th and 21st century.
© 2020 Narr Francke Attempto Verlag (Rafbók): 9783823302124
Útgáfudagur
Rafbók: 11 maj 2020
5 of 3
Óskáldað efni
Germanic mythology is currently experiencing a significant boom in audiovisual media, especially among younger audiences. Heroes such as Thor, Odin and Siegfried populate television and comic series, films, and video games. When and why did this interest in Germanic mythology emerge in the media? Starting from the interpretation of the myths used by Richard Wagner in 'The Ring of the Nibelung' at the end of the 19th century, the contributions in this volume examine the reception of Germanic myths in audiovisual media in the course of the 20th and 21st century.
© 2020 Narr Francke Attempto Verlag (Rafbók): 9783823302124
Útgáfudagur
Rafbók: 11 maj 2020
Stígðu inn í heim af óteljandi sögum
Engar umsagnir komnar
Náðu í appið og taktu þátt í umræðum og stjörnugjöf
Íslenska
Ísland